LIGHT
1Big One Warrior
ATK:
100
DEF:
600
View:
2518
During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand.
Big One Warrior — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 51 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Material body
Why it scores here
Big One Warrior is a Level 1 hand body that converts one Level 1 monster from hand into itself, so it is a 1-for-1 body swap rather than a board-advancing extender. Its strongest value is as a clean Level 1 material body, which still works when the effect is negated, and it appears in all 13 sampled decks across 10 archetypes. Its 100 ATK and 600 DEF earned no points, and with no recorded combos the conversion score stays low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Needs a second Level 1 monster in hand during Main Phase, and it appears in all 13 sampled decks with partners like One for One and Jet Synchron (observed; the hand-cost requirement is verified from text). |
| Combo & Conversion | 25 | Replaces the hand cost with itself, so the card adds no extra body and no recorded combo evidence exists (inferred from text; combo data is empty). |
| Resource Economy | 35 | Sends one hand card to the GY to Special Summon itself, so the card count stays roughly even with no refuel or draw (verified from text). |
| Effect & Interaction | 5 | The effect has no negation, removal, or hand-trap reach (verified from text). |
| Material Utility | 65 | A Level 1 Warrior LIGHT body with 100 ATK is a clean generic Level 1 material, and it still works as material if its effect is negated (inferred from text and card stats). |
| Resilience & Flexibility | 35 | The summon is a single hand effect with no redundancy beyond the body, so one negate ends it and it can't act from the GY or field (inferred from text). |
| Deck-Building Efficiency | 60 | Average 1.77 copies per deck with a 3-copy maximum and no garnet or lock; it is cheap to run but needs a Level 1 partner (observed from deck copy distribution). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body. Intrinsic ≈ 49, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 1 generic material body that stays useful when negated
- Searchable-free but hand-live with a common Level 1 cost
- Wide homing across 10 archetypes in the sample
- Cheap to run at 1 to 2 copies
Weaknesses
- Costs a second hand card for a 1-for-1 body swap
- No combo evidence of conversion beyond the body
- No interaction or resilience beyond the body itself
- Only usable in Main Phase
Best use
Level 1 hand-summoned material body alongside Lv1 partners. Decks: Kaiju, Sacred Beast, Yummy, Buster Blader. Suggested copies: 2.
Evidence & gaps
- Verified: Level 1 Warrior LIGHT, 100 ATK / 600 DEF; Effect: Main Phase, send one Level 1 monster other than itself from hand to GY to Special Summon itself from hand; Average 1.77 copies per deck, max 3, 0 side-deck copies
- Observed: Present in 13 of 13 sampled decks across 10 archetypes; Top partners include One for One (61.5%) and Jet Synchron (53.8%)
- Inferred: Acts as a clean Level 1 material body that still converts when its effect is negated; The 1-for-1 hand trade gives no net card advantage
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) assumed no usage statistics (StatisticsCard), so archetype inclusion is from the deck sample only no rulings supplied






